Learning to Program

Learning to Program

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Opis: Learning to Program - Steven Foote

Everyone can benefit from basic programming skills-and after you start, you just might want to go a whole lot further. Author Steven Foote taught himself to program, figuring out the best ways to overcome every obstacle. Now a professional web developer, he'll help you follow in his footsteps. He teaches concepts you can use with any modern programming language, whether you want to program computers, smartphones, tablets, or even robots. Learning to Program will help you build a solid foundation in programming that can prepare you to achieve just about any programming goal. Whether you want to become a professional software programmer, or you want to learn how to more effectively communicate with programmers, or you are just curious about how programming works, this book is a great first step in helping to get you there. Learning to Program will help you get started even if you aren't sure where to begin. * Learn how to simplify and automate many programming tasks * Handle different types of data in your programs * Use regular expressions to find and work with patterns * Write programs that can decide what to do, and when to do it * Use functions to write clean, well-organized code * Create programs others can easily understand and improve * Test and debug software to make it reliable * Work as part of a programming team * Learn the next steps to take to build a lifetime of programming skillsIntroduction Why I Wrote This Book 1 Why You Should Read This Book 3 Your Project 3 1 "Hello, World!" Writing Your First Program 5 Choose a Text Editor 5 Core Features 6 Making Your Choice 8 Sublime Text 9 TextMate 9 Notepad++ 9 Gedit 9 Vim 10 Eclipse 10 IntelliJ 11 Xcode 11 Visual Studio 11 Create a Project Directory 12 Start Small: Create a Test File 12 How HTML and JavaScript Work Together in a Browser 13 The Value of Small Changes 15 Build on Your Success 17 Reference Your JavaScript in manifest.json 20 Let It Run! 20 Great Power, Great Responsibility 21 Summing Up 21 2 How Software Works 23 What Is "Software"? 23 Software Life Cycle 24 Source Code-Where It All Starts 25 A Set of Instructions 25 Programming Languages 26 From Source Code to 0's and 1's 31 Compiled vs. Interpreted Languages: When Does the Source Code Become Binary? 31 Runtime Environment 32 Execution by the Processor 34 Input and Output 34 Making Software Useful (and Reusable) with Input 34 Where Does the Input Come From? 35 How the Software Gets the Input 36 Types of Output 36 GIGO: Garbage In, Garbage Out 37 State 38 Add State to Kittenbook 39 Memory and Variables 41 Variables 41 Variable Storage 42 A Finite Resource 44 Memory Leaks 44 Summing Up 45 3 Getting to Know Your Computer 47 Your Computer Is Stupid 47 Your Computer Is Magic 48 Standing on the Shoulders of Giants 48 Computer Guts 48 Processor 48 Short-Term Memory 49 Long-Term Memory 49 Using Your Computer 50 The File System 50 The Command Line: Take Control 52 Summing Up 62 4 Build Tools 63 Automate (Almost) Everything 63 Install Node 64 Install Grunt 66 Software That Helps You Create Software 69 Avoid Mistakes 70 Work Faster 70 Tasks to Automate 70 Compile 71 Test 71 Package 72 Deploy 72 Build Your Own Build 72 Gruntfile.js 73 Use Grunt Plug-ins 73 Load Grunt Plug-ins 76 Register Tasks 76 Watch This! 78 Summing Up 80 5 Data (Types), Data (Structures), Data(bases) 83 Data Types 83 Why Different Data Types Exist 84 Primitive Data Types 84 Composite Data Types 89 Dynamically and Statically Typed Languages 96 Data Structures 96 Set 99 Stack 99 Tree 100 Graph 101 How to Choose an Effective Data Structure 104 Databases 104 Long-Term (Persistent) Storage 104 Relational Databases 104 A Brief Introduction to SQL 106 Summing Up 107 6 Regular Expressions 109 Ctrl+F on Steroids: Looking for Patterns 109 Using Regular Expressions in JavaScript 110 Repetition 111 ? 111 + 111 * 112 Special Characters and Escaping 112 {1,10}: Make Your Own Super Powers 113 Match Anything, Period 113 Don't Be Greedy 114 Understanding Brackets from [A-Za-z] 115 Lists of Characters 115 Ranges 115 Negation 116 A Pattern for Phone Numbers 116 I Need My \s 119 Shortcuts for Brackets 119 Limitations 121 Capture the Tag 124 Advanced Find and Replace 125 The Beginning and the End (of a Line) 126 Flags 126 Global 126 Ignore Case 126 Multiline 127 When Will You Ever Use Regex? 127 grep 127 Code Refactoring 127 Validation 128 Data Extraction 128 Summing Up 129 7 if, for, while, and When 131 Operators 131 Comparison Operators 131 Logical Operators 132 Unary Operators 134 Binary Operators 134 Ternary Operators 136 "Truthy" and "Falsy" 139 "Syntactic Sugar" 140 Looping Through an Array 142 Looping Through Images 142 Nested Loops 143 You Need a Break 143 Infinite Loops 145 Take Another Break 146 When You Don't Know When to Stop 146 When 147 Events 147 Listeners 147 Cron Jobs 148 Timeouts 149 Catch When Things Go Wrong 150 Writing Robust Code 151 Summing Up 151 8 Functions and Methods 153 Function Structure 153 Definition 154 Invocation 154 Arguments 155 Call Stack 157 Code Encapsulation 158 Do One Thing Well 158 Divide and Conquer 159 A Place for Everything and Everything in Its Place 162 Code Reuse 163 Solve the General Problem 163 Do More with Less 163 Don't Repeat Yourself (DRY) 165 Scope 166 Global 167 Local 168 How Variable Lookups Happen 168 Summing Up 171 9 Programming Standards 173 Coding Conventions 173 Setting Standards 174 To Hack or Not to Hack 174 Pay Now or Pay Later 175 Writing Maintainable Code 175 Code Formatting 176 Keep It Consistent 177 Whitespace 178 It Doesn't Happen on Its Own: Make Rules 178 Using the Work of Others 180 Build Faster 180 Open Source Software 181 Built by the Community 181 When to Build It Yourself 182 Best Practices 182 Documentation 182 Planning 183 Testing 183 Summing Up 183 10 Documentation 185 Document Intentions 186 Self-Documenting Code 187 Don't Document the Obvious 189 The Danger of Outdated Documentation 190 Find Bugs Using Documentation 191 Document for Yourself 191 How Good Is Your Memory? 191 Document to Learn 192 Documentation Beyond Comments 192 Document for Others 196 Document Your Decisions 196 Document Your Resources 197 Document to Teach 197 Summing Up 198 11 Planning 199 Think Before You Build 199 Create a Specification 200 Design an Architecture 200 Draw Diagrams 201 Try to Break Your System 202 Iterative Planning 203 Design for Extensibility 203 What Are Your Priorities? 204 User Experience 204 Performance 204 Security 205 Scalability 205 Deadlines 205 The Balancing Act 206 Identify and Create Constraints 206 Know What You Can and Can't Do 206 Summing Up 207 12 Testing and Debugging 209 Manual Testing 209 Test As You Work 210 Try Something Crazy 210 Eat Your Own Dog Food 211 Automated Testing 211 Unit Tests 212 Set Up Tests for Kittenbook 215 Epic Fail! 218 Spies Like Us (and We Like Spies) 219 Integration Tests 221 Catch Problems Early 222 Debugging 222 Errors 223 Logs 224 Breakpoints 224 Inspecting, Watching, and the Console 228 Stepping Through the Code 229 Call Stack 231 Find the Root Cause 231 Code, Test, Debug, Repeat 232 Summing Up 232 13 Learning to Fish: How to Acquire a Lifetime of Programming Knowledge 233 How to Search 234 Finding the Right Terms 235 Working Backward 236 Identifying Quality Resources 236 Personal Blogs: Hidden Gems 237 Where, When, and How to Ask Programming Questions 237 Where 237 When 240 How 241 Learn by Teaching 241 Summing Up 242 14 Building Your Skills 243 Make kittenbook Your Own 243 Restyle Facebook 243 Add New Functionality 244 Share Your Version of Kittenbook 245 Find Your Own Project 246 Solve Your Own Problem 246 Be Ambitious 246 Get Help, Give Help 247 Open Source Projects 247 GitHub 247 Finding a Project 248 Different Ways to Contribute 248 Create Your Own 249 Free Online Education 249 Project Euler 249 Udacity 250 Coursera 250 codecademy 251 Khan Academy 251 Tutorials 251 Paid Education 252 Read a Book 252 Udacity and Coursera 252 Treehouse 253 Summing Up 253 15 Advanced Topics 255 Version Control 255 Why Use Version Control? 256 Working with a Team 257 Subversion 260 Git 260 OOP (Object-Oriented Programming) 265 Classes 266 Inheritance 266 Instances 267 Design Patterns 268 Pub Sub 268 Mediator 269 Singleton 270 Summing Up 270 Glossary 273 TOC, 9780789753397, 10/13/2014


Szczegóły: Learning to Program - Steven Foote

Tytuł: Learning to Program
Autor: Steven Foote
Producent: Addison Wesley Publishing Company
ISBN: 9780789753397
Rok produkcji: 2014
Ilość stron: 336
Oprawa: Miękka
Waga: 0.51 kg


Recenzje: Learning to Program - Steven Foote

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