Guerrilla Guide to Animation

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Guerrilla Guide to Animation

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Opis: Guerrilla Guide to Animation - Walter Santucci, W Santucci

This guide seeks to teach those unable to afford animation training or looking to find an alternate path. "The Guerrilla Guide to Animation" aims to provide the outsider, the anarchist or the rebel guidance into the world of 2D animation. While there are many texts available on animation, the cheats and unconventional methods included here set "The Guerrilla Guide to Animation" apart from the others. By including an instructional and anecdotal section, Santucci gives the reader a DIY guide on everything from using the correct animation terms to setting up your own studio - even by building equipment yourself - and a chance to walk in the shoes of someone who's been there and done that.Provocatively written, the author's experience in directing and teaching makes him the perfect source for all of those would be animators out there. A great combination of in-depth knowledge and years of personal success and failure, "The Guerrilla Guide to Animation" is a unique resource for those who want to do animation their own way. If the only difference between your career and Walt Disney's is lack of talent, fear no more! Maverick animation guru Walter Santucci is your knight in shining armor by way of his new book The Guerrilla Guide to Animation: Making Animated Films Outside the Mainstream.Santucci's book is an irreverent manual on crashing the professional animation party. Of course, artists and non-artists alike will benefit from the tips and life lessons in the manual. But Santucci clearly has a soft spot for those who are a bit artistically challenged, at least in the classic, life-drawing sense. Perhaps the reason is that Santucci himself started (and somewhat continues) his career as a non-conformist, untraditional artiste. In fact, the Guide is a love letter (albeit a lengthy one complete with detailed technical instruction) to the lad or lass in his or her bedroom creating and posting rudimentary animation on YouTube. Santucci gently directs these kinds of animators on improving his or her skills to perhaps one day earn money from them.To Santucci, some of the best tools of the trade are free or at the very least, priceless: pens, Post-Its, scissors, humor, good ideas, and GREAT ideas. Given that, it is not surprising that Santucci reveres the minimalist cut-and-paste approach of Terry Gilliam of Monty Python fame! Santucci does venture into more expensive territory with explanations of animation desks, computer hardware, Flash, After Effects, and various sound recording software applications. But the most informative section of the book - entitled "Anecdotal Section" - is just that: stories from the trenches and real-life tales of survival in shark-infested Hollywood waters. Santucci's juicy stories include those from his work at Klasky Csupo and Stone Stanley, and on major feature films, such as "The Punisher" and "In Her Shoes." In fact, the tabloid fodder, ahem, true stories is definitely the most entertaining section of the book; one might even say it is worth the price of adPart I: Instructional Section; Introduction: Who This Book is for and Why; Chapter 1: What is Animation?; Chapter 2: Materials; Chapter 3: Basic Computer Knowledge. Chapter 4: What is an Adequate Computer Set Up?; Chapter 5: Animation Basics; Chapter 6: Animation Essentials; Chapter 7: Animation Cheats; Chapter 8: Storyboards, Layouts and Backgrounds; Chapter 9: Storyboard/Layout and Background Cheats; Chapter 10: Character and Story Cheats; Chapter 11: Effects; Chapter 12: A Collection of Stock Elements; Chapter 13: Sound; Chapter 14: Flash; Chapter 15: After Effects; Chapter 16: Work Habits; Chapter 17: Motivation/Inspiration; Part II: Anecdotal Section; Introduction: What is the Point of this Part of the Book?; Chapter 18: Boston 1986: The Evil Cat is Born; Chapter 19: New York 1987: The Big Pond; Chapter 20: Flashback to Age Nine; Chapter 21: Los Angeles/Hip Hop Toonz; Chapter 22: Winter Blossoms Into Spring Into Summer; Chapter 23: A Vegetarian at McDonald's; Chapter 24: Sixty Five Hours Straight; Chapter 25: The Stone Stanley Era; Chapter 26: The Nirvana of Noggin; Chapter 27: A New Home for the Cat; Chapter 28: The Cat, the Bat and the Owl; Chapter 29: Cookies and Couch Stuffing; Chapter 30: Bruce Wayne, The Riddler and Catwoman; Chapter 31: Doing Time in Las Vegas; Chapter 32: Cheating in Las Vegas; Chapter 33: The Award Winning "Win for Life"; Chapter 34: The Punisher; Chapter 35: All up in my Grill; Chapter 36: The Sun; Chapter 37: Sun Tzu Paraphrased; Chapter 38: In Her Shoes; Chapter 39: The Collapse; Chapter 40: A Post Script; Chapter 41: If You Can't Bring the Mountain to Mohammed, You're a WUSS!; Chapter 42: Passing It On; Appendix A; Appendix B; Appendix C; Appendix D.


Szczegóły: Guerrilla Guide to Animation - Walter Santucci, W Santucci

Tytuł: Guerrilla Guide to Animation
Autor: Walter Santucci, W Santucci
Producent: Continuum International Publishing Group
ISBN: 9780826429858
Rok produkcji: 2009
Ilość stron: 304
Oprawa: Miękka
Waga: 0.57 kg


Recenzje: Guerrilla Guide to Animation - Walter Santucci, W Santucci

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