Starting Out with Java: Early Objects

Starting Out with Java: Early Objects

  • Producent: Pearson
  • Rok produkcji: 2014
  • ISBN: 9781292076041
  • Ilość stron: 1232
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Opis: Starting Out with Java: Early Objects - Tony Gaddis

This text is intended for use in the Java programming course Tony Gaddis's accessible, step-by-step presentation helps beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the Java programming language by presenting all the details needed to understand the "how" and the "why"-but never losing sight of the fact that most beginners struggle with this material. His approach is both gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. In Starting Out with Java: Early Objects, Gaddis looks at objects-the fundamentals of classes and methods-before covering procedural programming. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Teaching and Learning Experience This program presents a better teaching and learning experience-for you and your students. * Enhance Learning with the Gaddis Approach: Gaddis's accessible approach features clear and easy-to-read code listings, concise real-world examples, and exercises in every chapter. * Keep Your Course Current: Content is refreshed to provide the most up-to-date information on new technologies for your course. * Support Instructors and Students: Student and instructor resources are available to expand on the topics presented in the text.Chapter 1 Introduction to Computers and Java 1.1 Introduction 1.2 Why Program? 1.3 Computer Systems: Hardware and Software 1.4 Programming Languages 1.5 What Is a Program Made of? 1.6 The Programming Process 1.7 Object-Oriented Programming Review Questions and Exercises Programming Challenge Chapter 2 Java Fundamentals 2.1 The Parts of a Java Program 2.2 The System.out.print and System.out.println Methods, and the Java API 2.3 Variables and Literals 2.4 Primitive Data Types 2.5 Arithmetic Operators 2.6 Combined Assignment Operators 2.7 Conversion between Primitive Data Types 2.8 Creating Named Constants with final 2.9 The String Class 2.10 Scope 2.11 Comments 2.12 Programming Style 2.13 Reading Keyboard Input 2.14 Dialog Boxes 2.15 The System.out.printf Method 2.16 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 3 A First Look at Classes and Objects 3.1 Classes 3.2 More about Passing Arguments 3.3 Instance Fields and Methods 3.4 Constructors 3.5 A BankAccount Class 3.6 Classes, Variables, and Scope 3.7 Packages and import Statements 3.8 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities 3.9 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 4 Decision Structures 4.1 The if Statement 4.2 The if-else Statement 4.3 The Payroll Class 4.4 Nested if Statements 4.5 The if-else-if Statement 4.6 Logical Operators 4.7 Comparing String Objects 4.8 More about Variable Declaration and Scope 4.9 The Conditional Operator (Optional) 4.10 The switch Statement 4.11 Formatting Numbers with the DecimalFormat Class 4.12 Focus on Problem Solving: The SalesCommission Class 4.13 Generating Random Numbers with the Random Class 4.14 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 5 Loops and Files 5.1 The Increment and Decrement Operators 5.2 The while Loop 5.3 Using the while Loop for Input Validation 5.4 The do-while Loop 5.5 The for Loop 5.6 Running Totals and Sentinel Values 5.7 Nested Loops 5.8 The break and continue Statements 5.9 Deciding Which Loop to Use 5.10 Introduction to File Input and Output 5.11 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 6 A Second Look at Classes and Objects 6.1 Static Class Members 6.2 Overloaded Methods 6.3 Overloaded Constructors 6.4 Passing Objects as Arguments to Methods 6.5 Returning Objects from Methods 6.6 The toString Method 6.7 Writing an equals Method 6.8 Methods That Copy Objects 6.9 Aggregation 6.10 The this Reference Variable 6.11 Inner Classes 6.12 Enumerated Types 6.13 Garbage Collection 6.14 Focus on Object-Oriented Design: Class Collaboration 6.15 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 7 Arrays and the ArrayList Class 7.1 Introduction to Arrays 7.2 Processing Array Contents 7.3 Passing Arrays as Arguments to Methods 7.4 Some Useful Array Algorithms and Operations 7.5 Returning Arrays from Methods 7.6 String Arrays 7.7 Arrays of Objects 7.8 The Sequential Search Algorithm 7.9 The Selection Sort and the Binary Search Algorithms 7.10 Two-Dimensional Arrays 7.11 Arrays with Three or More Dimensions 7.12 Command-Line Arguments and Variable-Length Argument Lists 7.13 The ArrayList Class 7.14 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 8 Text Processing and Wrapper Classes 8.1 Introduction to Wrapper Classes 8.2 Character Testing and Conversion with the Character Class 8.3 More about String Objects 8.4 The StringBuilder Class 8.5 Tokenizing Strings 8.6 Wrapper Classes for the Numeric Data Types 8.7 Focus on Problem Solving: The TestScoreReader Class 8.8 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 9 Inheritance 9.1 What Is Inheritance? 9.2 Calling the Superclass Constructor 9.3 Overriding Superclass Methods 9.4 Protected Members 9.5 Classes That Inherit from Subclasses 9.6 The Object Class 9.7 Polymorphism 9.8 Abstract Classes and Abstract Methods 9.9 Interfaces 9.10 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 10 Exceptions and Advanced File I/O 10.1 Handling Exceptions 10.2 Throwing Exceptions 10.3 Advanced Topics: Binary Files, Random Access Files, and Object Serialization 10.4 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 11 GUI Applications-Part 1 11.1 Introduction 11.2 Dialog Boxes 11.3 Creating Windows 11.4 Layout Managers 11.5 Radio Buttons and Check Boxes 11.6 Borders 11.7 Focus on Problem Solving: Extending the JPanel Class 11.8 Splash Screens 11.9 Using Console Output to Debug a GUI Application 11.10 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 12 GUI Applications-Part 2 12.1 Read-Only Text Fields 12.2 Lists 12.3 Combo Boxes 12.4 Displaying Images in Labels and Buttons 12.5 Mnemonics and Tool Tips 12.6 File Choosers and Color Choosers 12.7 Menus 12.8 More about Text Components: Text Areas and Fonts 12.9 Sliders 12.10 Look and Feel 12.11 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 13 Applets and More 13.1 Introduction to Applets 13.2 A Brief Introduction to HTML 13.3 Creating Applets with Swing 13.4 Using AWT for Portability 13.5 Drawing Shapes 13.6 Handling Mouse Events 13.7 Timer Objects 13.8 Playing Audio 13.9 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 14 Creating GUI Applications with JavaFX 14.1 Introduction 14.2 Scene Graphs 14.3 Using Scene Builder to Create JavaFX Applications 14.4 Writing the Application Code 14.5 RadioButtons and CheckBoxes 14.6 Displaying Images 14.7 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 15 Recursion 15.1 Introduction to Recursion 15.2 Solving Problems with Recursion 15.3 Examples of Recursive Methods 15.4 A Recursive Binary Search Method 15.5 The Towers of Hanoi 15.6 Common Errors to Avoid Review Questions and Exercises Programming Challenges Chapter 16 Databases 16.1 Introduction to Database Management Systems 16.2 Tables, Rows, and Columns 16.3 Introduction to the SQL SELECT Statement 16.4 Inserting Rows 16.5 Updating and Deleting Existing Rows 16.6 Creating and Deleting Tables 16.7 Creating a New Database with JDBC 16.8 Scrollable Result Sets 16.9 Result Set Meta Data 16.10 Displaying Query Results in a JTable 16.11 Relational Data 16.12 Advanced Topics 16.13 Common Errors to Avoid Review Questions and Exercises Programming Challenges Appendix A Getting Started with Alice 2 Index Credits Available on the book's online resource page at www.pearsonhighered.com/gaddis Appendix B The ASCII/Unicode Characters Appendix C Operator Precedence and Associativity Appendix D Java Key Words Appendix E Installing the JDK and JDK Documentation Appendix F Using the javadoc Utility Appendix G More about the Math Class Appendix H Packages Appendix I Working with Records and Random-Access Files Appendix J Installing Java DB Appendix K The QuickSort Algorithm Appendix L Answers to Checkpoints Questions Appendix M Answers to Odd-Numbered Review Questions Case Study 1 The Amortization Class Case Study 2 The PinTester Class Case Study 3 Parallel Arrays Case Study 4 The SerialNumber Class Case Study 5 A Simple Text Editor Application


Szczegóły: Starting Out with Java: Early Objects - Tony Gaddis

Tytuł: Starting Out with Java: Early Objects
Autor: Tony Gaddis
Producent: Pearson
ISBN: 9781292076041
Rok produkcji: 2014
Ilość stron: 1232
Waga: 1.85 kg


Recenzje: Starting Out with Java: Early Objects - Tony Gaddis

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