Sams Teach Yourself Mod Development for Minecraft in 24 Hours
Jimmy Koene
Sams Teach Yourself Mod Development for Minecraft in 24 Hours
Jimmy Koene
- Producent: Sams Publishing
- Rok produkcji: 2015
- ISBN: 9780672337635
- Ilość stron: 448
- Oprawa: Miękka
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Opis: Sams Teach Yourself Mod Development for Minecraft in 24 Hours - Jimmy Koene
In just 24 sessions of one hour or less, Sams Teach Yourself Mod Development for Minecraft in 24 Hours will help you transform Minecraft into anything you can imagine-and share your vision with millions of players worldwide! You'll learn all the mod development skills you need as you walk through a complete step-by-step project, complete with a mob, new tools, new armor, food, ores, and much more. Every lesson builds on what you've already learned, giving you a rock-solid foundation for building any mod and creating any world! Step-by-step instructions carefully walk you through the most common Minecraft mod development tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Minecraft is a registered trademark of Mojang Synergies / Notch Development AB. This book is not affiliated with or sponsored by Mojang Synergies / Notch Development AB. Learn how to...* Set up the environment where you'll write your mod for Minecraft 1.8 * Create the basics for your mod with the Forge API * Establish a framework that makes it easier to build complex mods * Work with recipes and other small modifications * Create multiple recipes, items, blocks, and entities at once * Cook up food items that heal your players * Make custom pickaxes, shovels, and completely original tools * Use Tile Entities to create complex and unique mods * Create interesting custom armor for players * Generate entire worlds, including ores and plants * Design and generate new structures with MCEdit * Understand Entities and create Entity Models with Techne * Code mobs with a custom Entity Model * Manufacture Throwables * Edit Minecraft functionality without breaking other mods * Structure, package, and release your mod * Master Java programming techniques you can use far beyond Minecraft On the Web: Register your book at informit.com/title/9780672337635 for access to all code examples and resources from this book, as well as updates and corrections as they become available.Introduction 1 Part I: Introduction HOUR 1: Setting Up the Minecraft Development Environment 7 Understanding How Minecraft Is Written and What You Will Do with It ... 7 Learning About Forge ... 8 Setting Up the JDK ... 9 Setting Up Eclipse ... 14 Setting Up Forge ... 14 Troubleshooter ... 18 Summary ... 21 Q&A ... 21 Workshop ... 22 Exercises ... 22 HOUR 2: Creating the Basics for Forge 23 Understanding the Java in the ExampleMod ... 23 Creating Your Own Package ... 29 Creating Your Own Class File ... 32 Creating the Mod File ... 35 Summary ... 36 Q&A ... 36 Workshop ... 37 Exercises ... 37 HOUR 3: Working with Recipes and Other Small Modifications 39 Learning About Recipes in Minecraft ... 39 Crafting a Recipe ... 40 Creating a Shapeless Recipe ... 44 Creating a Smelting Recipe ... 44 Using Special ItemStacks ... 45 Changing the Mob Spawn in a Dungeon ... 47 Changing Chest Items ... 48 The Results in the Mod File ... 48 Summary ... 50 Q&A ... 50 Workshop ... 51 Exercises ... 51 Part II: Items HOUR 4: Making Your First Item 53 Understanding What an Item Is ... 53 Coding a Basic Item ... 54 Giving the Item a Texture ... 61 Summary ... 66 Q&A ... 67 Workshop ... 67 Exercises ... 68 HOUR 5: Creating Multiple Items in a Smart Way 69 Adding Multiple Items Using the Same File ... 69 Adding Metadata to Items ... 76 Changing the Constructor ... 76 Making Metadata Jsons ... 84 Summary ... 85 Q&A ... 86 Workshop ... 86 Exercises ... 86 HOUR 6: Cooking Up a Food Item 87 Understanding Food in Minecraft ... 87 Creating a Food Item... 88 Adding a Potion Effect ... 94 Summary ... 96 Q&A ... 97 Workshop ... 97 Exercises ... 97 HOUR 7: Making Your Own Tools 101 Creating a ToolMaterial ... 101 Creating a Pickaxe ... 102 Creating Special Tools for Harvesting Different Blocks ... 111 Creating the ItemSamPaxel Class ... 111 Summary ... 115 Q&A ... 115 Workshop ... 116 Exercises ... 116 HOUR 8: Creating Armor 119 Creating Your ArmorMaterial ... 119 Creating the Armor ... 120 Customizing Armor ... 126 Summary ... 128 Q&A ... 128 Workshop ... 129 Exercises ... 129 Part III: Blocks HOUR 9: Making Your First Block 131 Understanding What a Block Is ... 131 Creating a Basic Block ... 132 Making the Texture Jsons ... 137 Using a Custom Block in a Recipe ... 140 Summary ... 140 Q&A ... 141 Workshop ... 141 Exercises ... 142 HOUR 10: Block States 143 Coding Block State Blocks ... 143 Making Block State Jsons ... 157 Summary ... 160 Q&A ... 160 Workshop ... 161 Exercises ... 161 HOUR 11: Making Your Blocks Unique 163 Adding Sided Textures ... 163 Making Half Blocks ... 165 Creating a Plant ... 172 Summary ... 192 Q&A ... 192 Workshop ... 192 Exercises ... 193 HOUR 12: Creating a Tile Entity 195 Understanding What a Tile Entity Is ... 195 Creating a Tile Entity Block ... 196 Creating a Tile Entity ... 202 Server Synchronization ... 204 Summary ... 214 Q&A ... 214 Workshop ... 215 Exercises ... 215 Part IV: World Generation HOUR 13: Generating Ores 217 Using Forge and an EventHandler ... 217 Creating a SamEventHandler ... 217 Using OreDictionary ... 224 Summary ... 226 Q&A ... 227 Workshop ... 227 Exercises ... 227 HOUR 14: Generating Plants 229 Creating a Custom WorldGen Class ... 229 Adding Code to SamEventHandler ... 237 Summary ... 242 Q&A ... 242 Workshop ... 242 Exercises ... 243 HOUR 15: Using MCEdit 245 Why Use MCEdit ... 245 Getting MCEdit ... 245 Using MCEdit ... 248 Summary ... 252 Q&A ... 252 Workshop ... 253 Exercises ... 253 HOUR 16: Generating Your Structure 255 Installing the Schematic Converter ... 255 Using the Schematic Converter ... 256 Adding Mobs to Your Structure ... 264 Summary ... 267 Q&A ... 268 Workshop ... 268 Exercises ... 268 Part V: Entities HOUR 17: Learning About Entities 269 Understanding What an Entity Is ... 269 Creating Proxies ... 270 Creating a Basic Entity ... 272 Summary ... 274 Q&A ... 275 Workshop ... 275 Exercises ... 275 HOUR 18: Creating an Entity Model Using Techne 277 What Are Models? ... 277 Downloading and Installing Techne ... 278 Using Techne ... 279 Summary ... 287 Q&A ... 287 Workshop ... 287 Exercises ... 287 HOUR 19: Coding a Mob 289 Rendering the Mob ... 289 Making the Mob Spawn ... 296 Making EntitySamMob a Mob ... 298 Summary ... 304 Q&A ... 304 Workshop ... 305 Exercises ... 305 HOUR 20: Creating a Throwable 307 Registering a Throwable Entity ... 307 Creating the Entity Class ... 308 Using the Entity ... 311 Rendering the Entity ... 314 Summary ... 317 Q&A ... 317 Workshop ... 317 Exercises ... 318 Part VI: Final Pointers HOUR 21: Editing Vanilla Minecraft 319 How to Change Minecraft Indirectly ... 319 Other Events ... 325 Giving Your Armor Egg-Throwing Abilities ... 326 Summary ... 330 Q&A ... 330 Workshop ... 331 Exercises ... 331 HOUR 22: Structuring Your Mod 333 Why It Is Important to Structure Your Mod ... 333 How to Structure Your Mod ... 333 Summary ... 346 Q&A ... 347 Workshop ... 347 Exercises ... 347 HOUR 23: Releasing Your Mod 349 Exporting Your Mod with Forge ... 349 Making Your Mod Public ... 352 Summary ... 353 Q&A ... 354 Workshop ... 355 Exercises ... 355 HOUR 24: What's Next 357 Using IRC ... 357 Using Open Source Mods ... 360 Learning Java ... 362 Summary ... 362 Q&A ... 362 Workshop ... 363 Exercises ... 363 APPENDICES APPENDIX A: Additional Code Fragments 365 TOC, 9780672337635, 10/12/2015
Szczegóły: Sams Teach Yourself Mod Development for Minecraft in 24 Hours - Jimmy Koene
Tytuł: Sams Teach Yourself Mod Development for Minecraft in 24 Hours
Autor: Jimmy Koene
Producent: Sams Publishing
ISBN: 9780672337635
Rok produkcji: 2015
Ilość stron: 448
Oprawa: Miękka
Waga: 0.68 kg