Kodu for Kids
James Floyd Kelly
Kodu for Kids
James Floyd Kelly
- Producent: Que Corporation
- Rok produkcji: 2013
- ISBN: 9780789750761
- Ilość stron: 528
- Oprawa: Miękka
Niedostępna
Opis: Kodu for Kids - James Floyd Kelly
DESIGN, BUILD, CREATE, AND SHARE YOUR GAME WITH THE WORLD! Ever wanted to create your own video game? With Microsoft's Kodu, you can. It's fun! And while you're having fun, you'll learn incredible problem-solving, programming, and game design skills as well. Kodu is a simple visual language that's just for games, and you'll be amazed at just how much you can do with it. Yes, you! It's perfect for people who've never programmed before-whether they're 8, 18, or 80. Kodu for Kids teaches you all you need to know to create great Kodu games that you can share with the world! Don't just read it! See it! New online videos show you what to do! INCLUDES FOUR START-TO-FINISH EXAMPLE GAMES: *1-Player Shooter*2-Player Competition* Mission Quest* Side-Scroller ExperienceDO IT ALL-EVERY STEP! * Learn how games really work* Master Kodu's easy tools, controls, and programming* Imagine your quest and plan your game* Script a great story* Create your characters and make them move and talk* Invent and build new worlds * Design weapons, targets, and objects* Build enemies and make them fight* Add amazing sound, music, and special effects* Set up multiple players, levels, and points* Discover expert tips and tricks for better games* Make everything work together* Share your games with players all over the worldForewords xi Acknowledgments xiii Introduction xvii 1 Get Kodu: Download and Installation 1 Downloading Kodu 1 Installing Kodu 4 Checking Whether Kodu Installed Properly 7 Adding a Game Controller 8 Moving On 10 2 Explore Kodu Game Lab: Basic User Controls and Tools 11 Opening the Kodu Game Lab 11 Navigating a New World 14 The Tools 15 Objects 22 Placing Objects on the Terrain 22 Changing an Object's Characteristics 25 Rotating an Object 29 Moving On 31 3 Take a Test Drive: Controlling Objects and Terrain 33 Programming an Object to Move and Jump 33 Taking Rover for a Spin 45 Adding More Terrain 47 Changing the Terrain Color/Material 51 Save Your Progress 54 Moving On 55 4 Missiles Locked and Loaded: Adding Targets and Firing Controls 57 Adding Nonmoving Obstacles 58 Making Objects Disappear 60 Here Come the Missiles 67 Changing a Game Setting 70 Having Fun with Settings 73 Save Your Progress 75 Moving On 76 5 Player 1 Versus Player 2: Adding Players and Awarding Points 79 Basic Game Elements 79 Keeping Score 80 Configuring the Scorekeeping 81 Awarding Points 85 Testing the Scorekeeping 88 Creating Different Point Awards 89 Adding a Second Player 95 Moving On 101 6 Build Your Own World: Moving Mountains and Painting Terrain 103 It's Not All About the Objects 103 The Ground Brush 105 Changing the Brush Shape 107 The Magic Brush 113 Mountains and Molehills 115 Brush Shape Options 117 Smoothing or Roughing Terrain 120 Much More World Building to Come 122 Moving On 122 7 Difficult Targets to Hit: Increasing Game Difficulty and Path Following 125 Increasing the Difficulty Level 125 Where Did That Target Go? 126 Random Movement 130 Path Following 133 Run Away! 142 Score Programming 146 Moving On 150 8 Dangerous Targets: Programming Enemies That Fire Back 151 Targets That Fight Back 151 Saucers Go Boom 152 Game Over? 161 Return Fire 171 Moving On 173 9 Grab That Power Up: Using Pages for More Complex Programs 175 Changing the Game Conditions 175 Game Changer 1: Put Time Back on Clock 177 Turn the Page 179 Game Changer 2: Decrease Smart Saucer Speed 181 Game Changer 3: Heal with Health Trees 191 Moving On 196 10 The Cameras Are Rolling: Camera Controls for Solo and Multiplayer Games 197 It's All About Your Point of View 197 Strange World 198 Camera Modes 200 Fixed Position 200 Fixed Offset 206 Free 210 In-Game Camera Changes 213 Moving On 219 11 Good Game Design, Part 1: Tips and Tricks for Better Game Programming 221 World Design: Tips and Tricks 222 Game Management: Tips and Tricks 231 Object Programming: Tips and Tricks 235 Moving On 244 12 Adding Conversations and In-Game Instructions 245 Add Fun Sounds to an Object 245 Chit-Chat Between Objects 248 Nontimed Conversations 263 Adding In-Game Instructions 266 Moving On 269 13 World Design: Creating Environmental Special Effects 271 Your World's Terrain and Sky Color Effects 271 Do You Need a Breeze or a Hurricane? 277 Lakes and Rivers 280 Objects and Water 289 Moving On 291 14 Games Should Be Heard: Programming Music and Sound Effects 293 Adding a Game Music Soundtrack 294 Programming Background Noise for Your World 300 Adding Sound Effects 303 Using Sound Effects for Player Conditions 309 Moving On 314 15 Good Game Design, Part 2: More Tips and Tricks for Great Games 315 Better Game Programming 315 More World Design Tips and Tricks 316 The Maze 316 The Stadium 320 More Game Management Tips and Tricks 322 More Object Programming Tips and Tricks 327 Moving On 334 16 The Role of the Storyteller: Scripting Cut-Scenes Between Game Action 337 Scripting a Cut-Scene 338 Adding a Camera 339 Scripted Conversation 344 Scripted Movement 348 The Second Conversation 352 Game Cleanup 356 Hiding Scoreboards 356 Making Sticks Invisible 357 Moving On 358 17 The Big Bag of Tricks 361 Programming Features You Might Not Have Discovered 361 Modifying Terrain Edit Speed 362 Controlling Score Visibility 363 The Great and Powerful Rock 365 Using Description to Hold Comments 366 Using Say Tiles to Hold Comments 370 Using the Inline Tile to Save Time 372 Using Multiple Game Controllers 374 Configuring Missile Control 378 Moving On 380 18 Join the Community: Online Help and Sharing Games 381 The Kodu Game Lab Website 381 Home 382 Worlds 383 About 385 Discussion 388 The Kodu Community Forum 389 Creating a LiveID Account 390 Posting Comments, Questions, and Answers 391 Sharing Your Games 397 Moving On 401 19 Good Game Design, Part 3: Giving Players a Great Experience 403 Giving Players a Great Experience 404 Game Design 404 Game World Planning 406 Game Rules and Objectives 409 Balancing Fun and Difficulty 414 Moving On 416 20 Sample Game 1: A One-Player Shooter 417 Game 1 Overview 417 Creating The Amazing Maze Chase 418 Programming the Game 423 Programming Cycle 423 Adding a Trap 427 Adding an Enemy 429 Ending the Game 429 Improving the Game 431 Time Limit 431 Enemy Chasers 431 Keys/Quest Items 431 Scoring 431 A Cheat Button 431 Two Players 432 Devious Maze 432 The Invisible Hunter 432 Moving On 432 21 Sample Game 2: Two-Player Competition 433 Game 2 Overview 433 Creating Blip Bam Boom 434 Programming the Game 437 Programming the Rovers and Coin Creatable 437 Programming the Saucers 438 Programming the Kodus 440 Improving the Game 446 Enlarging the Game World 446 Imposing a Time Limit 446 Adding a Super Recharger 447 Using Power-Ups 447 Encouraging Duels 447 Providing Missiles 447 Deploying Decoys 447 A Game of Chase 448 Moving On 448 22 Sample Game 3: On a Mission 449 Game 3 Overview 449 Creating The Dune Treasure 450 Programming the Game 456 How Power-Ups Work 456 Program a Power-Up 458 Improving the Game 461 Including a Wandering Boss 461 Adding Healing Water 461 Defeating an Unfriendly Saucer 462 Using Mystery Power-Ups 462 Creating Boss Minions 462 Introducing a Super Boss 462 Changing Terrain 462 Adding Scoring 462 Moving On 463 23 Sample Game 4: The Side-Scroller Experience 465 Sample Game 4 Overview 465 Creating Octo's Aquarium 467 Programming the Game 471 Programming Octo 473 Programming the Creatables 477 Programming the Fans 478 Improving the Game 480 Including Underwater Weapons 480 Enabling Ink Clouds 480 Introducing Healing Starfish 480 Don't Forget Music 481 Getting There and Back 481 You Sank My Ship!. 481 Creating an Invisible Maze 481 Using Depth Charges 481 Moving On 482 24 Closing Thoughts and Challenges 483 Consider All You've Learned 483 Where to Go from Here 484 A Challenge for You 486 Moving On 486 A The Kodu Developers 489 Stephen Coy 489 Matt MacLaurin 490 Mark Finch 492 Michael Miller 493 Index 495
Szczegóły: Kodu for Kids - James Floyd Kelly
Tytuł: Kodu for Kids
Autor: James Floyd Kelly
Producent: Que Corporation
ISBN: 9780789750761
Rok produkcji: 2013
Ilość stron: 528
Oprawa: Miękka
Waga: 0.7 kg